
System Info
Platform: PC, console targetedController: Recommended
Engine: Unity3D
Language: C++
Tools Used: 3DS Max, Substance Painter, Photoshop
Duration: 8 Months
Completion: 2022
Team Size: 14
My Role: Creative Lead, Lead Producer, Game Mechanics Designer.
Overview
Skateboard: Hit and Run is a short action, exploration, 3D platforming game built in Unity. It encourages environmental chaos and destruction on while riding on skateboard, and you must avoid being caught by police after you deface lots of property!Project Design Goals
- Create a fun, chaotic, demo of a skateboarding theme game that could be completed in a 8 months.- Demonstrate skills in game mechanic design,
- Create a fun game world that would be mostly responsive to player interaction
Design Document & Analysis
Skateboard: Hit and Run grew from a scrambled together pitch document for a college assignment to becoming a full blown game demo complete with gameplay mechanics, tons of 3D props, voiceovers, mechanics, and many lines of programming.




Meet the team -
Programmers:Joshua Watson (LinkedIn)
Joshua Nichols (website - LinkedIn)
Jacob Moore (website - LinkedIn)
Kevin Green (LinkedIn)
Artists:
Jade Essary (website - LinkedIn)
Ashlea Harmon (website - LinkedIn)
Ruthy Kirtley (website - LinkedIn)
Madison Farmer (Contact Info)
Erik Johnson (LinkedIn)
Animators:
Joeseph Sterling Johnson (Contact Info)
Robert Mansfield (Contact Info)
Sarah Buckner (Contact Info)
Brian Anderson (Contact Info)
Zac Clausius (Contact Info)