System Info

Platform: PC, console targeted 
Controller: Recommended
Engine: Unity3D
Language: C++
Tools Used: 3DS Max, Substance Painter, Photoshop

Duration: 8 Months
Completion: 2022
Team Size: 14

My Role: Creative Lead, Lead Producer, Game Mechanics Designer.


Overview

Skateboard: Hit and Run is a short action, exploration, 3D platforming game built in Unity. It encourages environmental chaos and destruction on while riding on skateboard, and you must avoid being caught by police after you deface lots of property!



Project Design Goals

- Create a fun, chaotic, demo of a skateboarding theme game that could be completed in a 8 months. 
- Demonstrate skills in game mechanic design, 
- Create a fun game world that would be mostly responsive to player interaction


Design Document & Analysis

Skateboard: Hit and Run grew from a scrambled together pitch document for a college assignment to becoming a full blown game demo complete with gameplay mechanics, tons of 3D props, voiceovers, mechanics, and many lines of programming.






Meet the team -

Programmers:
Joshua Watson (LinkedIn)
Joshua Nichols (website - LinkedIn
Jacob Moore (website - LinkedIn)
Kevin Green (LinkedIn)

Artists:
Jade Essary (website - LinkedIn)
Ashlea Harmon (website - LinkedIn)
Ruthy Kirtley (website - LinkedIn)
Madison Farmer (Contact Info)
Erik Johnson (LinkedIn)

Animators:
Joeseph Sterling Johnson (Contact Info)
Robert Mansfield (Contact Info)
Sarah Buckner (Contact Info)
Brian Anderson (Contact Info)
Zac Clausius (Contact Info)