Platform: PC, console targeted 
Engine: Unity3D
Language: C++
Tools Used: 3DS Max, Substance Painter, Photoshop
Duration: 8 Months
Completion: 2022
Team Size: 14
Role: Creative Lead, Lead Producer, Game Mechanics Designer, 

Overview

Skateboard: Hit and Run is a short action, exploration, 3D platforming game built in Unity. It encourages environmental chaos and destruction on while riding on skateboard, and you must avoid being caught by police after you deface lots of property!


Project Design Goals

  • Create a fun, chaotic, demo of a skateboarding theme game that could be completed in a 8 months. 
  • Demonstrate skills in game mechanic design, 
  • Create a fun game world that would be mostly responsive to player interaction


Design Document & Analysis

Skateboard: Hit and Run grew from a scrambled together pitch document for a college assignment to becoming a full blown game demo complete with gameplay mechanics, tons of 3D props, voiceovers, 


Game Mechanics I designed:

Cop Agression
Skateboard Tricks
Combo meter
Environment Destruction
Graffiti Tagging










Meet the team -

Programmers:
Joshua Watson (LinkedIn)
Joshua Nichols (website - LinkedIn
Jacob Moore (website - LinkedIn)
Kevin Green (LinkedIn)

Artists:
Jade Essary (website - LinkedIn)
Ashlea Harmon (website - LinkedIn)
Ruthy Kirtley (website - LinkedIn)
Madison Farmer (Contact Info)
Erik Johnson (LinkedIn)

Animators:
Joeseph Sterling Johnson (Contact Info)
Robert Mansfield (Contact Info)
Sarah Buckner (Contact Info)
Brian Anderson (Contact Info)
Zac Clausius (Contact Info)


I’d love to be a part of your team in the future!

- Fits well for teams requiring:
3D Modeling, Texturing,
Environment Art, Level Design
 
Please contact me below at:

joshuawatsonwork@gmail.com
or
512.364.6380

local to Austin, Texas